Claim more cells than your opponent on a spinning 3D shape. Tap a gap between two dots to place a pillar. Complete all of a cell's sides and it's yours — and you go again. Most cells wins.
Easy to learn, quick to play, hard to put down. Play against AI, challenge a friend online, or take on the daily puzzle.
Every match is played on the surface of a 3D shape. Drag to rotate it, pinch to zoom. Each shape plays differently:
STARTER
The smallest board — four triangle faces, fast matches where every move counts. This is where the tutorial starts.
CLASSIC
Six square faces, each divided into a grid. Straight rows make chains easy to read — and easy to give away.
TRICKY
A soccer ball: 12 pentagons and 20 hexagons. Mixed cell shapes break up simple patterns — think all the way around the ball.
EXPERT
Twelve pentagon faces. Five-sided cells mean longer builds before a claim — and bigger swings when a chain breaks open.
The Cube's faces subdivide: 2×2, then 3×3, up to 5×5 per face. Same shape, more cells, longer games.
The Tetra and Cube can also grow outward, sprouting new cells into an irregular, lumpy solid. Two growth levels each.
The Sphere and Dodeca don't grow — their shape is the challenge.
Win matches on a shape to climb its ladder and unlock the next size.
Choose a shape and size, and your opponent — AI with four difficulty tiers, or a real player online.
Each player picks one powerup — a one-shot boost to fire at the start of one of their turns. Or lock in and play without one.
Winner takes the first turn.
Take turns placing pillars in the gaps between dots. Place the last pillar a cell needs and it's claimed in your colour.
Claim a cell and you immediately go again — chain claims together for big turns. When the board is full, most cells wins.
One per match, one shot each. Timing it right is half the game.
Rewind the last 1–3 moves. Points they scored are removed.
Pick a row or column: its pillars clear and the cells reopen. Points already scored are kept.
Lock open slots as your own pillars (up to one less than a cell needs). Locking is your whole turn.
Powerups are earned in the game — through the season road, daily rewards,
and task books — or bought with Shards, the in-game currency you earn by playing.
Small team, big shapes.
Built with Unreal Engine 5.
Contact: [email protected]
Art: [email protected]